Glassmorphism React Components
Glassmorphism uses blur, transparency and light to make UI feel layered and physical. These React components bring frosted glass, liquid glass, crystal and refracted prism effects to cards, buttons, sliders and full pages.
Refracted Prism Navigation V3 – React Navbar Component
Refracted Prism Navigation V2 – React Navbar Component
Frosted Glass Error 404 V2 – React 404 Page
Frosted Glass Error 404 V3 – React 404 Page
Frosted Glass Error 404 V4 – React 404 Page
Frosted Glass 404 – React 404 Page
Striated Fluted Glass – WebGL Shader Background
Square Mosaic Glass Slider – React Image Slider
Frosted Satin Interactive Brush Reveal Canvas (V6) – React Reveal Animation
Frosted Satin Glass Melt Shader Slider (V5) – React Image Slider
Architectural Fluted Glass Shader Slider (V3) – React Image Slider
Prismatic Liquid Shader Slider (V2) – React Image Slider
Liquid Glass Buttons Gallery – React Button Component
Refracted Prism Navigation – React Navbar Component
Crystal Obsidian Cube – React Hero Section
Cracked Glass Pricing – React Pricing Section
Volumetric Glass Ribbon – React Image Gallery
Glass Gallery Variations – React Image Gallery
Hyper Prism 3D Slider – React Image Slider
Glass Profile Card – React Card Component
Glass Lattice 404 – React 404 Page
Car Glass Rain Streak Reveal – React Reveal Animation- Pure Crystal 3D Text – React Text Animation
Liquid Crystal Text – React Text Animation
Liquid Glass Pricing – React Pricing Section
Prism Buttons – React Button Component
Liquid Glass Card – React Card Component
3D Crystal Globe Shader – WebGL Shader Background
Frosted Glass Error 404 – React 404 Page
3D Crystal Globe V2 – React Three.js Component- Hero Crystal – React Hero Section
Glassmorphism UI design examples
Browse glassmorphism UI designs: glass cards, frosted panels, liquid glass buttons and crystal effects. Each design is a working component with its code.
Frequently asked questions
How do I make a glass effect with Tailwind CSS?
Combine a semi-transparent background, backdrop-blur and a subtle light border. For refraction and caustics, use a WebGL-based component instead.